For Kivrin Engle, preparing an on-site study of one of the deadliest eras in humanity's history was as simple as receiving inoculations against the diseases of the fourteenth century and inventing an alibi for a woman traveling alone. For her instructors in the twenty-first century, it meant painstaking calculations and careful monitoring of the rendezvous location where Kivrin would be received. But a crisis strangely linking past and future strands Kivrin in a bygone age as her fellows try desperately to rescue her. In a time of superstition and fear, Kivrin - barely of age herself - finds she has become an unlikely angel of hope during one of history's darkest hours. Winner of the Hugo Award 1993 Winner of the Nebula Award 1993 "A tour de force" - New York Times Book Review "Ambitious, finely detailed and compulsivly readable" - Locus "It is a book that feels fundamentally true; it is a book to live in" - Washington Post
Thousands of years hence, many races inhabit a universe where a mind's potential is determined by its location in space - from superintelligent entities in the Transcend, to the limited minds of the Unthinking Depths, where only simple creatures and technology can function. Nobody knows what strange force partitioned space into these 'zones of thought', but when the warring Straumli realm use an ancient Transcendent artefact as a weapon, they unwittingly unleash an awesome power that destroys thousands of worlds and enslaves all natural and artificial intelligence. Fleeing the threat, a family of scientists, including two children, are taken captive by the Tines - an alien race with a harsh medieval culture - and used as pawns in a ruthless power struggle. A rescue party, not entirely composed of humans, must free the children - and retrieve a secret that may save the rest of interstellar civilization.
Winner of the Nebula Award for Best Novel • Discover the novel that launched one of science fiction’s most beloved, acclaimed, and awarded trilogies: Kim Stanley Robinson’s masterly near-future chronicle of interplanetary colonization. For centuries, the barren, desolate landscape of the red planet has beckoned to humankind. Now a group of one hundred colonists begins a mission whose ultimate goal is to transform Mars into a more Earthlike planet. They will place giant satellite mirrors in Martian orbit to reflect light to the surface. Black dust sprinkled on the polar caps will capture warmth and melt the ice. And massive tunnels drilled into the mantle will create stupendous vents of hot gases. But despite these ambitious goals, there are some who would fight to the death to prevent Mars from ever being changed. Praise for Red Mars “A staggering book . . . the best novel on the colonization of Mars that has ever been written.”—Arthur C. Clarke “Absorbing . . . a scientifically informed imagination of rare ambition at work.”—The New York Times Book Review “Tremendous . . . a high-water mark in novels of Earth emigration.”—The Washington Post Book World
A powerful retelling of Sleeping Beauty that is "heartbreaking and heartwarming." An American Library Association "100 Best Books for Teens" An American Library Association "Best Books for Young Adults" Ever since she was a child, Rebecca has been enchanted by her grandmother Gemma's stories about Briar Rose. But a promise Rebecca makes to her dying grandmother will lead her on a remarkable journey to uncover the truth of Gemma's astonishing claim: I am Briar Rose. A journey that will lead her to unspeakable brutality and horror. But also to redemption and hope.
The Nebula Award-wining novel from Michael Swanwick—one of the most brilliantly assured and darkly inventive writers of contemporary fiction—a masterwork of radically altered realities and world-shattering seductions. The Jubilee Tides will drown the continents of the planet Miranda beneath the weight of her own oceans. But as the once-in-two-centuries cataclysm approaches, an even greater catastrophe threatens this dark and dangerous planet of tale-spinners, conjurers, and shapechangers. A man from the Bureau of Proscribed Technologies has been sent to investigate. For Gregorian has come, a genius renegade scientist and charismatic bush wizard. With magic and forbidden technology, he plans to remake the rotting, dying world in his own evil image—and to force whom or whatever remains on its diminishing surface toward a terrifying and astonishing confrontation with death and transcendence. This novel of surreal hard SF was compared to the fiction of Gene Wolfe when it was first published, and the author has gone on in the two decades since to become recognized as one of the finest living SF and fantasy writers. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Sparrow's my name. Trader. Deal-maker. Hustler, some call me. I work the Night Fair circuit, buying and selling pre-nuke videos from the world before. I know how to get a high price, especially on Big Bang collectibles. But the hottest ticket of all is information on the Horsemen—the mind-control weapons that tilted the balance in the war between the Americas. That's the prize I'm after. But it seems I'm having trouble controlling my own mind. The Horsemen are coming. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Days after all communication between Earth and the fleet sent to destroy Lusitania is cut, a young woman named Gloriously Bright is sent to locate the Lusitania Fleet, a mission that exposes her to an artificial intelligence
“State of the art science fiction . . . a landmark novel.”—Isaac Asimov's Science Fiction Magazine Now, in the stunning continuation of the epic adventure begun in Hyperion, Simmons returns us to a far future resplendent with drama and invention. On the world of Hyperion, the mysterious Time Tombs are opening. And the secrets they contain mean that nothing—nothing anywhere in the universe—will ever be the same. Praise for The Fall of Hyperion “One of the finest SF novels published in the past few years.”—Science Fiction Eye “A magnificently original blend of themes and styles.”—The Denver Post
When Sparrowhawk, the Archmage of Earthsea, returns from the dark land stripped of his magic powers, he finds refuge with the aging widow Tenar and a crippled girl child who carries an unknown destiny.
This edition is the first generally available printing of this book in hardcover. The Vor Game, won the Hugo for Best Novel of 1990. It continues Miles' story as he graduates from the Imperial Military Academy. Introduction by Jo Walton. Dustjacket art by Robert M. Brown and design by Alice N. S. Lewis. Edited by Suford Lewis.
TIME IS RUNNING OUT Decades from now, an artificial black hole has fallen into the Earth's core. As scientists frantically work to prevent the ultimate disaster, they discover that the entire planet could be destroyed within a year. But while they look for an answer, some claim that the only way to save Earth is to let its human inhabitants become extinct: to reset the evolutionary clock and start over. Earth is the Hugo and Locus Award-nominated novel that, with countless accurate predictions, earned David Brin his reputation as a visionary futurologist.
'A tribute to the art of storytelling. . . highly recommended.' - Library Journal 'A beguiling book. . . robust but reflective blend of folktale, history, parable and personal testimony, pioneer narrative. The series promises to be a story of deep delight.' - Publishers Weekly Alvin has returned to the town of his birth and is now the blacksmith's apprentice. But he must also learn the difficult arts of a Maker and he hopes that the magic of the seer, Peggy, can help him. However, Peggy can only anticipate a future filled with misery ... and Alvin is forced to hide the powers stirring inside him while the evil forces of the Unmaker are unleashed on those he loves ... The third book in the acclaimed Tales of Alvin Maker series, by one of the world's best-loved SF/fantasy authors. Books by Orson Scott Card: Alvin Maker novels Seventh Son Red Prophet Prentice Alvin Alvin Journeyman Heartfire The Crystal City Ender Wiggin Saga Ender's Game Speaker for the Dead Xenocide Children of the Mind Ender in Exile Homecoming The Memory of the Earth The Call of the Earth The Ships of the Earth Earthfall Earthborn First Formic War (with Aaron Johnston) Earth Unaware Earth Afire Earth Awakens
A New York Times Notable Book and Hugo and Nebula Award Finalist: This epic chronicle of ten immortals over the course of history “succeeds admirably” (The New York Times). The immortals are ten individuals born in antiquity from various cultures. Immune to disease, able to heal themselves from injuries, they will never die of old age—although they can fall victim to catastrophic wounds. They have walked among mortals for millennia, traveling across the world, trying to understand their special gifts while searching for one another in the hope of finding some meaning in a life that may go on forever. Following their individual stories over the course of human history and beyond into a richly imagined future, “one of science fiction’s most revered writers” (USA Today) weaves a broad tapestry that is “ambitious in scope, meticulous in detail, polished in style” (Library Journal).
A stunning tour de force filled with transcendent awe and wonder, Hyperion is a masterwork of science fiction that resonates with excitement and invention, the first volume in a remarkable epic by the multiple-award-winning author of The Hollow Man. On the world called Hyperion, beyond the reach of galactic law, waits a creature called the Shrike. There are those who worship it. There are those who fear it. And there are those who have vowed to destroy it. In the Valley of the Time Tombs, where huge, brooding structures move backward through time, the Shrike waits for them all. On the eve of Armageddon, with the entire galaxy at war, seven pilgrims set forth on a final voyage to Hyperion seeking the answers to the unsolved riddles of their lives. Each carries a desperate hope—and a terrible secret. And one may hold the fate of humanity in his hands. Praise for Dan Simmons and Hyperion “Dan Simmons has brilliantly conceptualized a future 700 years distant. In sheer scope and complexity it matches, and perhaps even surpasses, those of Isaac Asimov and James Blish.”—The Washington Post Book World “An unfailingly inventive narrative . . . generously conceived and stylistically sure-handed.”—The New York Times Book Review “Simmons’s own genius transforms space opera into a new kind of poetry.”—The Denver Post “An essential part of any science fiction collection.”—Booklist
What could be more commonplace than grass, or a world covered over all its surface with a wind-whipped ocean of grass? But the planet Grass conceals horrifying secrets within its endless pastures. And as an incurable plague attacks all inhabited planets but this one, the prairie-like Grass begins to reveal these secrets - and nothing will ever be the same again ...
Leo Graf was just your average highly efficient engineer: min your own business, fix what's wrong and move on to the next job. Everything neat and according to spec, just the way he liked it. But all that changed on his assignment to the Cay Habitat. Could you just stand there and allow the exploitation of hundreds of helpless children merely to enhance the bottom line of a heartless mega-corporation? Leo Graf adopted a thousand quaddies -- now all he had to do was teach them to be free.
'Suddenly the saga of Alvin Maker begins to thrill.' - Washington Post Book World 'Red Prophet is but a section of a vast American fantasy epic. It is vividly written, and the principal actors--Alvin, Ta-Kumsaw, the Prophet, and Alvin's Gandalfesque mentor Taleswapper--are all complete and memorable characters.' - The Philadelphia Inquirer Since the age of eleven, when he saw the white men murder his father, the Red Indian Lolla-Wossiky has been a pathetic drunk. His brother, Ta-Kumsaw, wishes to see whites confined to the eastern lands. But Governor Bill Harrison of the rough frontier town of Carthage has far more brutal plans for the Indians. When he puts those plans into action, he unwittingly brings young Alvin Miller - a very special white boy with extraordinary magical powers - to Lolla-Wossiky and Ta-Kumsaw. And brings Alvin one more step on his magical odyssey. The second book in the acclaimed Tales of Alvin Maker series, by one of the world's best-loved SF/fantasy authors. Books by Orson Scott Card: Alvin Maker novels Seventh Son Red Prophet Prentice Alvin Alvin Journeyman Heartfire The Crystal City Ender Wiggin Saga Ender's Game Speaker for the Dead Xenocide Children of the Mind Ender in Exile Homecoming The Memory of the Earth The Call of the Earth The Ships of the Earth Earthfall Earthborn First Formic War (with Aaron Johnston) Earth Unaware Earth Afire Earth Awakens
The ghost was her father's parting gift, presented by a black-clad secretary in a departure lounge at Narita.. Mona is a young girl with a murky past and an uncertain future whose life is turned upside down when her pimp sells her to a plastic surgeon in New York and overnight she's turned into someone else. Angie Mitchell is a famous Hollywood Sense/Net star with a special talent. And despite the efforts of studio bosses to keep her in ignorance, Angie's started remembering things. Soon she'll discover who she really is . . . and why she doesn't need a deck in order to enter cyberspace. From inside the matrix, plots are set in motion and human beings are being played like pieces on a board. And behind the intrigue lurks the shadowy Yazuka, the powerful Japanese underworld, whose leaders ruthlessly manipulate people and events to suit their own purposes. Or so they think . . .
The Hugo Award-winning SF saga is now available in one complete trade paperback edition, containing Cyteen: The Betrayal, The Rebirth and The Vindication. "A psychological novel, a murder mystery and an examination of power on a grand scale, encompassing light years and outsize lifetimes".--Locus.
As galactic armadas clash in quest of the ancient fleet of the Progenitors, a brutal alien race seizes the dying planet of Garth. The various uplifted inhabitants must battle their overlords of face ultimate extinction. At stake is the existence of Terran society and Earth and the fate of the entire Five Galaxies. THE UPLIFT WAR is the third book in David Brin's magnificent Uplift series. Winner of the Hugo award when it was first published, it is a sweeping, brilliantly crafted story of adventure and wonder from one of the greatest writers of science fiction.
The long awaited sequel to Gene Wolfe's four-volume classic, The Book of the New Sun. We return to the world of Severian, now the Autarch of Urth, as he leaves the planet on one of the huge spaceships of the alien Hierodules to travel across time and space to face his greatest test, to become the legendary New Sun or die. The strange, rich, original spaceship scenes give way to travels in time, wherein Severian revisits times and places which fill in parts of the background of the four-volume work, that will thrill and intrigue particularly all readers of the earlier books. But The Urth of the New Sun is an independent structure all of a piece, an integral masterpiece to shelve beside the classics, one itself. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
On July 26, Arthur Gordon learns that Europa, the sixth moon of Jupiter, has disappeared. Not hiding, not turned black, but gone. On September 28th, Edward Shaw finds an error in the geological records of Death Valley. A cinder cone was left off the map. Could it be new? Or, stranger yet, could it be artificial? The answer may be lying beside it-a dying Guest who brings devastating news for Edward and for Planet Earth. As more unexplained phenomena spring up around the globe-a granite mountain appearing in Australia, sounds emanating from the earth's core, flashes of light among the asteroids-it becomes clear to some that the end is approaching, and there is nothing we can do. Facing the destruction of all they know, some people turn to God, others to their families, and a few turn to saviors promising escape from a planet being torn apart. Will they make it in time? And who gets left behind to experience the last moments of beauty and chaos on earth?
'Card has uncovered a rich vein of folklore and magic here, to which his assured handling of old time religion and manifest love of children is admirably suited: an appealing and intriguing effort.' - Kirkus Reviews From the primal depth's of the world's greatest myths comes this gripping fantasy of a boy, born to be a Maker, whose dangerous journey towards knowledge and power makes history ... Amid the deep woods where the Red Man still holds sway, a very special child is born. Young Alvin is the seventh son, and such a boy is destined to become great - perhaps even a man with the enormous powers of a Maker. But even in the loving safety of his home, dark forces reach out to destroy him. Somewhere out there is a power that will do anything to prevent him growing up ... The first book in the acclaimed Tales of Alvin Maker series, by one of the world's best-loved SF/fantasy authors. Books by Orson Scott Card: Alvin Maker novels Seventh Son Red Prophet Prentice Alvin Alvin Journeyman Heartfire The Crystal City Ender Wiggin Saga Ender's Game Speaker for the Dead Xenocide Children of the Mind Ender in Exile Homecoming The Memory of the Earth The Call of the Earth The Ships of the Earth Earthfall Earthborn First Formic War (with Aaron Johnston) Earth Unaware Earth Afire Earth Awakens
In the aftermath of his terrible war, Ender Wiggin disappeared, and a powerful voice arose: The Speaker for the Dead, who told the true story of the Bugger War. Now, long years later, a second alien race has been discovered, but again the aliens' ways are strange and frightening...again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery...and the truth. Speaker for the Dead, the second novel in Orson Scott Card's The Ender Saga, is the winner of the 1986 Nebula Award for Best Novel and the 1987 Hugo Award for Best Novel. THE ENDER UNIVERSE Ender series Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender’s Shadow series Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In a futuristic Middle East, plug-ins can turn anyone into a killer in this “wry and black and savage” Nebula and Hugo award finalist (George R. R. Martin). Set in a high-tech near future featuring an ascendant Muslim world and divided Western superpowers, this cult classic takes us into a world with mind- or mood-altering drugs for any purpose, brains enhanced by electronic hardware with plug-in memory additions and modules offering the wearer new personalities, and bodies shaped to perfection by surgery. Marid Audran, an unmodified and fairly honest street hustler, lives in a decadent Arab ghetto, the Budayeen, and holds on tight to his cherished independence. Then, against his best instincts, he becomes involved in a series of inexplicable murders. Some seem like routine assassinations, carried out with an old-fashioned handgun by a man wearing a plug-in James Bond persona; others, involving whores, feature prolonged torture and horrible mutilations. Soon the problem comes to the attention of Budayeen godfather Friedlander Bey—who makes Audran an offer he can’t refuse. Nominated for the Nebula and Hugo awards, the highest honors in the genre, When Gravity Fails, which introduced the cyberpunk Budayeen Cycle, is a pioneering work the Denver Post called “superior science fiction” and Harlan Ellison described as “crazy as a spider on ice skates . . . plain old terrific.”
They set a Slamhound on Turner's trail in New Delhi, slotted it to his pheromones and the colour of his hair. When the Maas Biolabs and Hosaka zaibatsus fight it out for world domination, computer cowboys like Turner and Count Zero are just foot soldiers in the great game: useful but ultimately expendable. When Turner wakes up in Mexico - in a new body with a beautiful woman beside him - his corporate masters let him recuperate for a while, then reactivate his memory for a mission even more dangerous than the one that nearly killed him: the head designer from Maas Biolabs says he wants to defect to Hosaka, and it's Turner's job to deliver him safely. Count Zero is a rustbelt data-hustler totally unprepared for what comes his way when the designer's defection triggers war in cyberspace. With voodoo gods in the Net and angels in the software, he can only hope that the megacorps and the super-rich have their virtual hands too full to notice the amateur hacker with the black market kit trying desperately to stay alive . . .
The first volume of Gene Wolfe's powerful story of Latro, a Roman mercenary who received a head injury that deprived him of his short-term memory. In return it gave him the ability to converse with supernatural creatures, gods and goddesses who invisibly inhabit the ancient landscape. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Orson Scott Card's Ender's Game is the winner of the Nebula and Hugo Awards In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel. THE ENDER UNIVERSE Ender series Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender’s Shadow series Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
NOW A MAJOR MOTION PICTURE • “A moving experience . . . a powerful cautionary tale.”—Whitley Strieber He was a survivor—a wanderer who traded tales for food and shelter in the dark and savage aftermath of a devastating war. Fate touches him one chill winter’s day when he borrows the jacket of a long-dead postal worker to protect himself from the cold. The old, worn uniform still has power as a symbol of hope, and with it he begins to weave his greatest tale, of a nation on the road to recovery. This is the story of a lie that became the most powerful kind of truth. A timeless novel as urgently compelling as War Day or Alas, Babylon, David Brin’s The Postman is the dramatically moving saga of a man who rekindled the spirit of America through the power of a dream, from a modern master of science fiction. “The Postman will keep you engrossed until you’ve finished the last page.”—Chicago Tribune
Helliconia ist eine Welt in einem Doppelsternsystem, auf dem ein Jahr über zweitausend irdische Jahre dauert. Nun, nach einem langen Frühling und einem zweihundert Jahre währenden Sommer, verblasst das Licht der lebensspendenden Sonne Freyr wieder. Die stierköpfigen Phagoren, die im Winter über Helliconia herrschen, werden immer aggressiver und greifen die Städte der Menschen an. Zudem grassiert unter den Nachfahren jener Forscher von der Erde, die Helliconia einst entdeckt haben, eine Seuche – eine Folge der sinnlosen Kriege des Sommers. Der Winter hält Einzug. Er dauert 16 Jahrhunderte ...
The book that defined the cyberpunk movement, inspiring everything from The Matrix to Cyberpunk 2077. The sky above the port was the colour of television, tuned to a dead channel. William Gibson revolutionised science fiction in his 1984 debut Neuromancer. The writer who gave us the matrix and coined the term 'cyberspace' produced a first novel that won the Hugo, Nebula and Philip K. Dick Awards, and lit the fuse on the Cyberpunk movement. More than three decades later, Gibson's text is as stylish as ever, his noir narrative still glitters like chrome in the shadows and his depictions of the rise and abuse of corporate power look more prescient every day. Part thriller, part warning, Neuromancer is a timeless classic of modern SF and one of the 20th century's most potent and compelling visions of the future.
After he firewalked in Polynesia, the world wasn't the same for Alexander Hergensheimer, now called Alec Graham. As natural accidents occurred without cease, Alex knew Armageddon and the Day of Judgement were near. Somehow he had to bring his beloved heathen, Margrethe, to a state of grace, and, while he was at it, save the rest of the world ....
The second in the Uplift series and winner of the Hugo and Nebula award, this novel describes how a spaceship crew of dolphins and a genetically engineered human find an ancient fleet and cadaver. They must fight to carry their prize of knowledge and power back to Earth.
In this “astonishing fantasy debut,” a mother and a mysterious Chinese man—who is more than he appears—search for her missing daughter in San Francisco (Locus). Offering “a deft blend of the oldest of magicks in a dragon, and the newest of sorceries in computers” (Anne McCaffrey), this is the incomparable novel that garnered Nebula, Hugo, World Fantasy, and Philip K. Dick Award nominations, and earned its author the John W. Campbell Best New Writer award. Martha Macnamara knows that her daughter, Elizabeth, is in trouble—she just doesn’t know what kind. Mysterious phone calls from San Francisco at odd hours of the night are the only contact they've had for years. Now, Elizabeth has sent her mother a plane ticket and reserved a room for her at the city’s most luxurious hotel. Yet, since Martha checked in, she still hasn’t been contacted by her daughter, and is feeling lonely, confused, and a little bit worried. But Martha meets someone else at the hotel: Mayland Long, a distinguished-looking and wealthy Chinese man who is drawn to Martha’s good character and ability to pinpoint the truth of a matter. They become close quickly, and he promises to help her find Elizabeth. Before he can solve the mystery, though, Martha herself disappears—and Mayland realizes that he’s in love with her. Now, a man whose true nature and identity is unknown to those around him will embark on a potentially dangerous adventure in a city on the verge of exploding with its own sort of magic as technology spreads through the region that will become known as Silicon Valley. An elegant, delightful, and unusual novel that blends ancient myth with modern wizardry, Tea with the Black Dragon is “a small masterpiece, setting a fantasy story against a contemporary background” (Booklist).
Called to the Spacer world to solve a case of roboticide, New York City detective Elijah Baley teams up with humanoid robot R. Daneel Olivaw to prove that the prime suspect, a renowned roboticist, is innocent of the crime. Reprint.