Amusement park rides are the ultimate battleground in this Locus Award–winning dystopian sci-fi novel by the acclaimed author of Little Brother. In the near-future world of the Bitchun Society, scarcity is a thing of the past, death has been conquered, and a constant internal interface allows everyone to monitor their ultimate pursuit: the esteem of others. At barely a century old, Jules is still a young man when he realizes his dream of living and working at Disney World. He devotes himself to keeping the classic attractions intact, with only minor adjustments to their original twentieth-century designs. But when the Hall of Presidents is overtaken by a rival group, the old animatronic designs are replaced with a new, direct-to-brain immersive experience. For Jules, this assault on the artistic purity of Disney World cannot stand. And it only upsets him more when someone has him killed. After rebooting in a new body, Jules is ready for war. “A black-comedic sci-fi prophecy on the dangers of surrendering our consensual hallucination to the regime. Fun to read, but difficult to sleep afterwards.” —Douglas Rushkoff, author of Cyberia
THE WIZARD KNIGHT springs from the myths, legends and literature of times past. A teenager passes from Earth to a magical realm of seven worlds, where he is given a hero's adult body and named Able. Though forced to act as a man, inside he is still a boy, even as he sets off to find his destined sword and become a knight. In his quest he battles giants, meets gods, heroes and a sorceress (who repeatedly tries to seduce him), and serves the mercurial dragon king Arnthor in a was that could end everything.
THE BOOK BEHIND THE FOURTH SEASON OF THE ACCLAIMED HBO SERIES GAME OF THRONES Few books have captivated the imagination and won the devotion and praise of readers and critics everywhere as has George R. R. Martin’s monumental epic cycle of high fantasy. Now, in A Feast for Crows, Martin delivers the long-awaited fourth book of his landmark series, as a kingdom torn asunder finds itself at last on the brink of peace . . . only to be launched on an even more terrifying course of destruction. A FEAST FOR CROWS It seems too good to be true. After centuries of bitter strife and fatal treachery, the seven powers dividing the land have decimated one another into an uneasy truce. Or so it appears. . . . With the death of the monstrous King Joffrey, Cersei is ruling as regent in King’s Landing. Robb Stark’s demise has broken the back of the Northern rebels, and his siblings are scattered throughout the kingdom like seeds on barren soil. Few legitimate claims to the once desperately sought Iron Throne still exist—or they are held in hands too weak or too distant to wield them effectively. The war, which raged out of control for so long, has burned itself out. But as in the aftermath of any climactic struggle, it is not long before the survivors, outlaws, renegades, and carrion eaters start to gather, picking over the bones of the dead and fighting for the spoils of the soon-to-be dead. Now in the Seven Kingdoms, as the human crows assemble over a banquet of ashes, daring new plots and dangerous new alliances are formed, while surprising faces—some familiar, others only just appearing—are seen emerging from an ominous twilight of past struggles and chaos to take up the challenges ahead. It is a time when the wise and the ambitious, the deceitful and the strong will acquire the skills, the power, and the magic to survive the stark and terrible times that lie before them. It is a time for nobles and commoners, soldiers and sorcerers, assassins and sages to come together and stake their fortunes . . . and their lives. For at a feast for crows, many are the guests—but only a few are the survivors.
John C. Wright burst onto the SF scene with the Golden Age trilogy. His next project was the ambitious fantasy sequence, The Last Guardians of Everness. Wright's new fantasy is a tale about five orphans raised in a strict British boarding school who begin to discover that they may not be human beings. The students at the school do not age, while the world around them does. The children begin to make sinister discoveries about themselves. Amelia is apparently a fourth-dimensional being; Victor is a synthetic man who can control the molecular arrangement of matter around him; Vanity can find secret passageways through solid walls where none had previously been; Colin is a psychic; Quentin is a warlock. Each power comes from a different paradigm or view of the inexplicable universe: and they should not be able to co-exist under the same laws of nature. Why is it that they can? The orphans have been kidnapped from their true parents, robbed of their powers, and raised in ignorance by super-beings no more human than they are: pagan gods or fairy-queens, Cyclopes, sea-monsters, witches, or things even stranger than this. The children must experiment with, and learn to control, their strange abilities in order to escape their captors. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Blindsight is the Hugo Award–nominated novel by Peter Watts, "a hard science fiction writer through and through and one of the very best alive" (The Globe and Mail). Two months have past since a myriad of alien objects clenched about the Earth, screaming as they burned. The heavens have been silent since—until a derelict space probe hears whispers from a distant comet. Something talks out there: but not to us. Who should we send to meet the alien, when the alien doesn't want to meet? Send a linguist with multiple-personality disorder and a biologist so spliced with machinery that he can't feel his own flesh. Send a pacifist warrior and a vampire recalled from the grave by the voodoo of paleogenetics. Send a man with half his mind gone since childhood. Send them to the edge of the solar system, praying you can trust such freaks and monsters with the fate of a world. You fear they may be more alien than the thing they've been sent to find—but you'd give anything for that to be true, if you knew what was waiting for them. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The third book in the Latro series from science fiction and fantasy master Gene Wolfe, Soldier of Sidon Latro forgets everything when he sleeps. Writing down his experiences every day and reading his journal anew each morning gives him a poignantly tenuous hold on himself, but his story's hold on readers is powerful indeed. The two previous novels, combined in Latro in the Mist (Soldier of the Mist and Soldier of Arete) are generally considered classics of contemporary fantasy. Latro now finds himself in Egypt, a land of singing girls, of spiteful and conniving deities. Without his memory, his is unsure of everything, except for his desire to be free of the curse that causes him to forget. The visions Gene Wolfe conjures, of the wonders of Egypt, and of the adventures of Latro as he and his companions journey up the great Nile south into unknown or legendary territory, are unique and compelling. Soldier of Sidon is a thrilling and magical fantasy novel, and yet another masterpiece from Gene Wolfe. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Greek gods are posing as humans and pulling humanity's strings in this mosaic novel about time travel, alternate worlds, and the making of a president. The Time Rangers, Apollo's chosen servants, are in charge of preserving the peace and harmony along the Time Stream, the pathway between various worlds and times, but Apollo has given them a new task--to protect Timothy Macauley, the chosen one who must become the president of the United States or else witness the destruction of humankind. Standing in the Rangers's way are other gods: Mercury, who's working his wiles in the world of public relations; Diana, cruising New York City in the guise of an NYPD detective; Pluto, who is in the process of grooming his successor; and Dionysus, who has caused the annihilation of an alternate world. Nonstop action keeps the story rolling from the 1950s to the present day, through this world and others. The new and expanded edition features an introduction by Jeff Ford and a brand new story of the Time Rangers!
The Great Depression has bound a nation in despair -- and only a privileged few have risen above it: the exorbitantly wealthy ... and the hucksters who feed upon them. Diego, a seventeen-year-old illegal Mexican immigrant, owes his salvation to master grifter Thomas Schell. Together with Schell's gruff and powerful partner, they sail comfortably through hard times, scamming New York's grieving rich with elaborate, ingeniously staged séances -- until an impossible occurrence changes everything. While "communing with spirits," Schell sees an image of a young girl in a pane of glass, silently entreating the con man for help. Though well aware that his otherworldly "powers" are a sham, Schell inexplicably offers his services to help find the lost child -- drawing Diego along with him into a tangled maze of deadly secrets and terrible experimentation. At once a hypnotically compelling mystery and a stunningly evocative portrait of Depression-era New York, The Girl in the Glass is a masterly literary adventure from a writer of exemplary vision and skill.
Hard-core military science fiction at its very best, John Scalzi's The Last Colony is the third in The Old Man's War series. They must save themselves – or die trying. John Perry was living peacefully on one of humanity's colonies – until he and his wife were offered an opportunity these ex-supersoldiers couldn't resist. To come out of retirement and lead a new frontier world. However, once on the planet, they discover they've been betrayed. For this colony is a pawn in an interstellar game of war and diplomacy. Humanity's Colonial Union has pitched itself against a new, seemingly unstoppable alien alliance, dedicated to ending all human colonization. As this contest rages above, Perry struggles to keep his terrified colonists alive on the surface below – despite dangerous interstellar politics, violence and treachery. And the planet has yet to reveal its own fatal secrets. Continue the gripping space war series with Zoe's Tale.
The multiple award-winning fantasy author of The Fionavar Tapestry brings his extraordinary imagination to a tale of mythic figures in contemporary times... Ned Marriner is in France with his father, a celebrated photographer shooting the Saint-Sauveur Cathedral of Aix-en-Provence. While exploring the cathedral, Ned meets Kate, an American exchange student with a deep knowledge of the area’s history. But even Kate is at a loss when she and Ned surprise a scar-faced stranger, wearing a leather jacket and carrying a knife. “I think you ought to go now,” he tells them. “You have blundered into a corner of a very old story...” In this ancient place, where the borders between the living and the long-dead are thin, Ned and his family are about to be drawn into a haunted story, as mythic figures from conflicts of long ago erupt into the present, changing—and claiming—lives.
Chosen as One of the Five Best SF Novels of the Year by Library Journal. When a young physicist unveils an efficient star drive capable of reaching the core of the galaxy, veteran star pilot Priscilla ?Hutch? Hutchins finds herself back in the deepest reaches of space, and on the verge of discovering the origins of the deadly omega clouds that continue to haunt her.
A party in a college flat in May 2001. A case of dodgy home-brewed beer. A violent storm. Next day: the mother of all hangovers. What would you do if you the morning after the night before brought a banging head, a raging thirst... Oh, and your very own superpower? Meet the All-Stars: Harriet, Charlie, Caroline, Mary-Beth and Jack. Harriet can make herself invisible, Charlie can read your mind, Caroline can fly, and Jack, well, Jack can run faster than a speeding bullet. Determined to become costumed crime-fighters, but baffled by the lack of super-villains to tackle, the quintet soon finds that the ramifications of their new powers are more complicated than they anticipated, and that humans (even themselves) are much more fragile than they'd realised.
From Robert Charles Wilson, the Hugo Award-winning author of Spin, comes Julian Comstock, an exuberant adventure in a post-climate-change America. In the reign of President Deklan Comstock, a reborn United States is struggling back to prosperity. Over a century after the Efflorescence of Oil, after the Fall of the Cities, after the False Tribulation, after the days of the Pious Presidents, the sixty stars and thirteen stripes wave from the plains of Athabaska to the national capital in New York. In Colorado Springs, the Dominion sees to the nation's spiritual needs. In Labrador, the Army wages war on the Dutch. America, unified, is rising once again. Then out of Labrador come tales of the war hero "Captain Commongold." The masses follow his adventures in the popular press. The Army adores him. The President is...troubled. Especially when the dashing Captain turns out to be his nephew Julian, son of the President's late brother Bryce—a popular general who challenged the President's power, and paid the ultimate price. As Julian ascends to the pinnacle of power, his admiration for the works of the Secular Ancients sets him at fatal odds with the Dominion. Treachery and intrigue will dog him as he closes in on the accomplishment of his lifelong ambition: to make a film about the life of Charles Darwin. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
From acclaimed bestselling author Laura Anne Gilman comes a unique and enthralling new story of fantasy and adventure, wine and magic, danger and hope.... Once, all power in the Vin Lands was held by the prince-mages, who alone could craft spellwines, and selfishly used them to increase their own wealth and influence. But their abuse of power caused a demigod to break the Vine, shattering the power of the mages. Now, fourteen centuries later, it is the humble Vinearts who hold the secret of crafting spells from wines, the source of magic, and they are prohibited from holding power. But now rumors come of a new darkness rising in the vineyards. Strange, terrifying creatures, sudden plagues, and mysterious disappearances threaten the land. Only one Vineart senses the danger, and he has only one weapon to use against it: a young slave. His name is Jerzy, and his origins are unknown, even to him. Yet his uncanny sense of the Vinearts' craft offers a hint of greater magics within -- magics that his Master, the Vineart Malech, must cultivate and grow. But time is running out. If Malech cannot teach his new apprentice the secrets of the spellwines, and if Jerzy cannot master his own untapped powers, the Vin Lands shall surely be destroyed. In Flesh and Fire, first in a spellbinding new trilogy, Laura Anne Gilman conjures a story as powerful as magic itself, as intoxicating as the finest of wines, and as timeless as the greatest legends ever told.
In the CHAGA novels Ian McDonald brought an Africa in the grip of a bizarre alien invasion to life, in RIVER OF GODS he painted a rich portrait of India in 2047, in BRASYL he looked at different Brazils, past present and future. Ian McDonald has found renown at the cutting edge of a movement to take SF away from its British and American white roots and out into the rich cultures of the world. THE DERVISH HOUSE continues that journey and centres on Istanbul in 2025. Turkey is part of Europe but sited on the edge, it is an Islamic country that looks to the West. THE DERVISH HOUSE is the story of the families that live in and around its titular house, it is at once a rich mosaic of Islamic life in the new century and a telling novel of future possibilities.
Award-winning author Guy Gavriel Kay evokes the dazzling Tang Dynasty of 8th-century China in an masterful story of honor and power. It begins simply. Shen Tai, son of an illustrious general serving the Emperor of Kitai, has spent two years honoring the memory of his late father by burying the bones of the dead from both armies at the site of one of his father's last great battles. In recognition of his labors and his filial piety, an unlikely source has sent him a dangerous gift: 250 Sardian horses. You give a man one of the famed Sardian horses to reward him greatly. You give him four or five to exalt him above his fellows, propel him towards rank, and earn him jealousy, possibly mortal jealousy. Two hundred and fifty is an unthinkable gift, a gift to overwhelm an emperor. Wisely, the gift comes with the stipulation that Tai must claim the horses in person. Otherwise he would probably be dead already...
In the tradition of Jonathan Strange & Mr. Norrell, this brilliant first novel fuses history, fantasy, and romance. Prepare to be enchanted by M. K. Hobson’s captivating take on the Wild, Wild West. The year is 1876. In the small Sierra Nevada settlement of Lost Pine, the town witch, Emily Edwards, is being run out of business by an influx of mail-order patent magics. Attempting to solve her problem with a love spell, Emily only makes things worse. But before she can undo the damage, an enchanted artifact falls into her possession—and suddenly Emily must flee for her life, pursued by evil warlocks who want the object for themselves. Dreadnought Stanton, a warlock from New York City whose personality is as pompous and abrasive as his name, has been exiled to Lost Pine for mysterious reasons. Now he finds himself involuntarily allied with Emily in a race against time—and across the United States by horse, train, and biomechanical flying machine—in quest of the great Professor Mirabilis, who alone can unlock the secret of the coveted artifact. But along the way, Emily and Stanton will be forced to contend with the most powerful and unpredictable magic of all—the magic of the human heart.
In Regency England, Jane Ellsworth of Dorchester is a woman ahead of her time. Not only is she highly skilled in the manipulation of glamour - plucking strands from the Ether to create genteel magical illusions - she's also ambitious for her art, and dreams of being recognised as a glamourist of note in her own right, as men are permitted to. First and foremost, however, a lady of quality must marry well, and alas Jane's ambitions do not extend to her romantic prospects. Compared to her beautiful sister Melody, Jane feels invisible to suitors, and is resigned to a life of spinsterhood. But when her beloved family comes under threat, Jane uses her magical skills to put things right, which attracts the attention of professional glamourist Mr Vincent . . . and unwittingly wanders in to a love story of her own.