An unnervingly prescient, Nebula-award-winning novel explores life in a world permanently locked down in the aftermath of a pandemic. BEFORE. Luce Cannon is on the road. Success is finally within her grasp: her songs are getting airtime; the venues she's playing are getting larger. But mass shootings, bombings and now a strange contagion are closing America down around her. The gig Luce plays tonight will turn out to be the last-ever rock show as the world's stadiums, arenas and concert halls go dark for good. AFTER. Rosemary is too young to remember the Before. She grew up, went to school and works in the virtual world of Hoodspace. Only a few weeks ago she was a customer service rep for Superwally, the corporate monolith of automated warehouses and drone deliveries that services almost every consumer need, but now she's about to do something she's never done before... she's going to take to the road, in the real world. Working for StageHoloLive, which controls what is left of the music industry, her job is to find new talent, search out the illegal backroom jams and bring musicians into the Hoodspace hologaphic limelight they deserve. But when Rosemary sees how the world could actually be, that won't be enough.
From the author of the thrilling science-fiction epic Children of Time, winner of the prestigious Arthur C. Clarke Award. Shards of Earth is the first high-octane, far-future space adventure in Adrian Tchaikovsky' Final Architecture trilogy. 'One of the most interesting and accomplished writers in speculative fiction' – Christopher Paolini The war is over. Its heroes forgotten. Until one chance discovery . . . Idris has neither aged nor slept since they remade his mind in the war. And one of humanity’s heroes now scrapes by on a freelance salvage vessel, to avoid the attention of greater powers. Eighty years ago, Earth was destroyed by an alien enemy. Many escaped, but millions more died. So mankind created enhanced humans such as Idris - who could communicate mind-to-mind with our aggressors. Then these ‘Architects’ simply disappeared and Idris and his kind became obsolete. Now, Idris and his crew have something strange, abandoned in space. It’s clearly the work of the Architects – but are they really returning? And if so, why? Hunted by gangsters, cults and governments, Idris and his crew race across the galaxy as they search for answers. For they now possess something of incalculable value, and many would kill to obtain it. Praise for Adrian Tchaikovsky: 'Enthralling, epic, immersive and hugely intelligent' – Stephen Baxter on Shards of Earth 'He writes incredibly enjoyable sci-fi, full of life and ideas' – Patrick Ness ‘Brilliant science fiction’ – James McAvoy on Children of Time
From the 2017 John W. Campbell Award Winner for Best Writer, Ada Palmer's Perhaps the Stars is the final book of the Hugo Award-shortlisted Terra Ignota series. World Peace turns into global civil war. In the future, the leaders of Hive nations—nations without fixed location—clandestinely committed nefarious deeds in order to maintain an outward semblance of utopian stability. But the facade could only last so long. The comforts of effortless global travel and worldwide abundance may have tempered humanity's darkest inclinations, but conflict remains deeply rooted in the human psyche. All it needed was a catalyst, in form of special little boy to ignite half a millennium of repressed chaos. Now, war spreads throughout the globe, splintering old alliances and awakening sleeping enmities. All transportation systems are in ruins, causing the tyranny of distance to fracture a long-united Earth and threaten to obliterate everything the Hive system built. With the arch-criminal Mycroft nowhere to be found, his successor, Ninth Anonymous, must not only chronicle the discord of war, but attempt to restore order in a world spiraling closer to irreparable ruin. The fate of a broken society hangs in the balance. Is the key to salvation to remain Earth-bound or, perhaps, to start anew throughout the far reaches of the stars? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The third and final book in the Galactic Empire series, the spectacular precursor to the classic Foundation series, by one of history’s most influential writers of science fiction, Isaac Asimov After years of bitter struggle, Trantor had at last completed its work—its Galactic Empire ruled all 200 million planets of the Galaxy . . . all but one. On a backward planet called Earth were those who nurtured bitter dreams of a mythical, half-remembered past when the planet was humanity’s only home. The other worlds despised it or merely patronized it—until a man from the past miraculously stepped through a time fault that spanned a millennium, living proof of Earth’s most preposterous claims. Joseph Schwartz was a happily retired Chicago tailor circa 1949. Trapped in an incredible future he could barely comprehend, the unlikely time traveler would soon become a pawn in a desperate conspiracy to bring down the Empire in a twist of agony and death—a mad plan to restore Earth’s tarnished glory by ending human life on every other world.
No one who has read the famous "Skylark" stories or the other epic space adventures written by Edward E. Smith is ever likely to forget the name of the father of the modern interplanetary story. Twenty-five years ago Dr. Smith set the pattern for other writers to follow--and they're still following! "First Lensman", Smith's latest story, reestablishes his position as leader in his chosen field. His science novels continue to thrill his thousands of readers with their tremendous imaginative scope, their sure grasp of vast interstellar distances, their skillful creation of alien intelligences, their breath-taking adventures.In "First Lensman" you are transported to the day in the not-too-distant future when fleets of commercial space ships travel constantly between the planets of numerous solar systems. With interstellar commerce come interstellar headaches. The forces of law and order lag far behind those of organized crime. Civilization seems to be heading for chaos. A small group of men, headed by Virgil Samms, Chief of the Triplanetary Service, and Councillor "Rocky" Rod Kinnison, face the issue--and bring into the open a secret conflict that has been going on for uncounted ages.Strange and exciting events follow. Strange worlds and stranger peoples enter the picture. In this gripping narrative you will visit Arisia with Virgil Samms when he becomes First Lensman; you will engage in adventures on other delightfully wackly worlds, such as Rigel Four, where people look like animated oil drums, or Palain Seven whose frigid-blooded race has an extension into the fourth dimension. You will see the forming of the Galactic Patrol.Above all, you will be entranced by a story that will lift you out of the present into a world to come; a novel which is part of an epic without parallel in science fiction--the Lensman Series.
New races of man had evolved, new species of beast; science had vanished and magic had arisen to dominate the twilight of our world as it dominated the earth's morning. The Dying Earth is Jack Vance's finest work - a stunning evocation of a world peopled by wizards, witches, demons, monsters, dashing princes and forlorn maidens. A bejewelled gallery of strange and wonderful beings in the eminent tradition of Tolkien and William Morris. Jack Vance's preferred title for this collection is Mazirian the Magician, but while we have elsewhere deferred to his wishes, in this case the book is so famous under a title of which he apparently strongly disapproves that we concluded it would be absurd to change it. All Jack Vance titles in the SFGateway use the author's preferred texts, as restored for the Vance Integral Edition (VIE), an extensive project masterminded by an international online community of Vance's admirers. In general, we also use the VIE titles, and have adopted the arrangement of short story collections to eliminate overlaps.
Fearing a violent confrontation between Earthmen and Spacers, Detective Baley and his new partner, a robot, investigate the murder of a Spacetown scientist
Arthur C. Clarke's classic in which he ponders humanity's future and possible evolution When the silent spacecraft arrived and took the light from the world, no one knew what to expect. But, although the Overlords kept themselves hidden from man, they had come to unite a warring world and to offer an end to poverty and crime. When they finally showed themselves it was a shock, but one that humankind could now cope with, and an era of peace, prosperity and endless leisure began. But the children of this utopia dream strange dreams of distant suns and alien planets, and begin to evolve into something incomprehensible to their parents, and soon they will be ready to join the Overmind ... and, in a grand and thrilling metaphysical climax, leave the Earth behind.
In answer to an unanswerable future, science has created Bohn, the omnipotent computer whose flashing circuits and messianic pronouncements dictate what tomorrow will - or will not - be. But Matthew Oliver is flesh and blood and full of questions - not nearly as certain as the machine he's appointed to serve. And the right hand of science seldom knows what the left hand is doing . . .
In a world half of light, half of darkness, where science and magic strive for dominance, there dwells a magical being who is friendly with neither side. Jack, of the realm of shadows, is a thief who is unjustly punished. So he embarks on a vendetta. He wanders through strange realms, encountering witches, vampires, and, finally, his worst enemy: the Lord of Bats. He consults his friend Morningstar, a great dark angel. He is pursued by a monstrous creature called the Borshin. But to reveal any more would be to spoil some of the mindboggling surprises Jack of Shadows has in store. First published in 1971 and long out-of-print, Jack of Shadows is one of fantasy master Roger Zelazny's most profound and mysterious books.
The first emissary from interstellar space has been in orbit for three years and still no one knows how to comminicate with it or why it had come to Earth from Sigma Draconis. But then Skip Wayburn, an otherwise ordinary "byworlder" (a person who has opted out of life in mainstream society) suddenly knows why the ship had come and what it wanted. But how will he make anyone take him seriously?
Winner of the 1974 National Book Award “A screaming comes across the sky. . .” A few months after the Germans’ secret V-2 rocket bombs begin falling on London, British Intelligence discovers that a map of the city pinpointing the sexual conquests of one Lieutenant Tyrone Slothrop, U.S. Army, corresponds identically to a map showing the V-2 impact sites. The implications of this discovery will launch Slothrop on an amazing journey across war-torn Europe, fleeing an international cabal of military-industrial superpowers, in search of the mysterious Rocket 00000, through a wildly comic extravaganza that has been hailed in The New Republic as “the most profound and accomplished American novel since the end of World War II.”
She woke from a sleep of countless years, reborn from the heart of a raging volcano. Her body was a masterpiece all men desired, her face a monstrosity that must go masked. Warrior, witch, goddess and slave, she was doomed to travel through a world of barbaric splendour, helped and betrayed by her lovers, searching for escape from the taint of her forgotten race, and the malice of the demon that haunted her.
George Sanford has a gift for guessing right the first time and very little else going for him. When Ahmed and his other friends graduate school and got jobs in The City, George finds himself left behind. He never wanted to sign his name, let alone fill out applications and reports. Then George bumps into the Rescue Squad and is swept up in the excitement of a hunt for a trapped girl. It is George who finds her with his special talent for guessing right ... and it is George who suddenly becomes the pride of the Rescue Squad. With a friend running interference for him with the bureaucracy, George lands a place for himself as a "consultant" - and the more he works, the more his strange talents grow. With each success George begins to change. Using his special talents to rescue a computer technician from a gang of revolutionaries, he finds he has become a pawn in a mad iconoclastic game. A game where his own talents pose the greatest threat to The City - and the world!
Published less than a decade into the Internet era, this remarkable science fiction novel foreshadows many of the world’s technological advances One of the world’s wealthiest and most influential men, journalist Laurent Michaelmas lives in a penthouse overlooking New York City’s Central Park with his superintelligent computer, Domino. He attained his fame and power after hacking into the worldwide computer network. He then went on to use his unique gifts to create a version of the UN that would ensure global peace. In short, he and Domino secretly run the world. But now he has reason for concern. A Swiss doctor has cured an astronaut believed to have vaporized in a shuttle explosion during an expedition to the outer planets of the solar system. Suspecting that something extraterrestrial is behind this miraculous recovery, Michaelmas uses his immense influence to launch an international investigation. Are there really aliens in their midst? Is the resurrection of a dead man an attempt to cancel history and destroy the world’s precarious balance of power?
"A masterful science fiction story told by a masterful science fiction writer".--Milwaukee Journal. A time storm has devastated the Earth, and only a small fraction of humankind remains. From the rubble, three survivors form an unlikely alliance: a young man, a young woman, and a leopard.
Millennia in the future, Earth has become a backwater planet, ignored by others in the galaxy. Its one jewel is Cirque - the city on the Abyss, a city of love and harmony, with inspiring religious rites. But in the Abyss there lives the Beast, formed from the castoff hates of the Cirquians: a beast whose body is refuse, whose mind is black as sin. Feeble weapons are no match for the Beast. And now, after centuries, it's climbing out of the Abyss to claim its own...